Low boots
[ low boots | |
---|---|
Appearance | walking shoes |
Slot | boots |
AC | 1 |
Special | (none) |
Base price | 8 zm |
Weight | 10 |
Material | leather |
A pair of low boots is a set of boots that appear in NetHack. They are made of leather, and appear as walking shoes when unidentified.
Contents
Generation
In addition to random generation, general stores, used armor dealerships and antique weapon outlets can sell low boots.
Polymorphing a crocodile corpse will turn it into a pair of fireproof +0 low boots.[1]
Mercenaries have a 2⁄3 chance of generating with a pair of low boots.[2] Quest guardians are commonly given low boots as well:
- Students, attendants, abbots, acolytes, guides, and apprentices have a 2⁄3 chance of generating with low boots.[3]
- Chieftains, pages, roshi, and warriors have a 1⁄4 chance of generating with low boots.[4]
Player monsters on the Astral Plane have an effective ~16.7% chance of generating with low boots.[5][6]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
As part of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - Twoflower, the Tourist quest leader, always generates with a +3 pair of low boots.Description
When worn, a pair of low boots provides 1 base AC. Low boots are the lightest set of boots that can be found, and protect a character's legs from being wounded by the sting attack of xans 2⁄5 of the time.[7]
Strategy
Low boots are adequate for filling out armor slots, providing a minimum level of protection from xans and preventing instadeaths from tripping over footrices corpses while fumbling - they are also occasionally preferable to iron shoes due both to their weight of 10 aum and the more common presence of rust-inducing hazards. Low boots are generally replaced long-term with the first set of high boots or magical boots a player comes across.
History
Low boots first appear in NetHack 3.0.0.
Variants
SLASH'EM
In SLASH'EM, Undead Slayers have a 1⁄4 chance of starting with +1 low boots.
Applying a fishing pole on a moat square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.
Upgrading low boots will turn them into high boots, and vice versa.
dNetHack
In dNetHack and notdNetHack, low boots provide 1 base DR and 0 base AC while worn.
xNetHack
In xNetHack, Tourists start with a pair of low boots.
SpliceHack
In SpliceHack, a pair of low boots can be combined with a ring of levitation at a furnace to create a pair of levitation boots.
EvilHack
In EvilHack, giant Wizards and Infidels are given low boots in place of the role's standard body armor (which they are too big to wear). Cultists have a 2⁄3 chance of generating with low boots.
Various lower-level player monsters and other racial monsters that are not centaurs may generate with low boots; drow are given dark elven boots in place of low boots.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, Ninja and Warriors start the game with +0 low boots. Gnomish characters will have any starting low boots replaced with gnomish boots.
Hack'EM
In Hack'EM, giant characters that play as Undead Slayers have their starting chain mail replaced with low boots.
Most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots.
References
- ↑ src/zap.c in NetHack 3.6.7, line 1528
- ↑ src/makemon.c in NetHack 3.6.7, line 642
- ↑ src/makemon.c in NetHack 3.6.7, line 284
- ↑ src/makemon.c in NetHack 3.6.7, line 294
- ↑ src/mplayer.c in NetHack 3.6.7, line 134:
special
is only set to true when generating player monsters on the Astral Plane - ↑ src/mplayer.c in NetHack 3.6.7, line 294: this line requires
if (special)
and selects boots from all available types listed in objects.c - ↑ src/mhitu.c in NetHack 3.6.7, line 1219